School of Art, Media, and Technology

MFA DT wins an "Editor's Choice" ribbon at Maker Faire!

Written by:

share

Entrance to fun!

Entrance to fun!

The MFA DT booth at this year’s Maker Faire was awarded an “Editor’s Choice” ribbon! Congrats to all those involved who were able to share their fun, innovative projects!

MFA DT Makers included:

Lauren Slowik (Alumnus and Faculty) presented 3DIY, an exhibit about designing for consumer 3D printers. More info can be found at her website, 3DIY.cc

IMG_3006

3D printed modifications for furniture.

Katherine Moriwaki (Faculty and MFA DT Director), Louisa Campbell (Faculty), Jonah Brucker-Cohen (Faculty), Joe Saavedra (Alumnus and Faculty) and Liza Stark  (Alumnus and Faculty) presented the ever-wonderful “GadgITERATION.” More info can be found here. 
GadgITERATION George!

GadgITERATION George!

GadgITERATION power glove

GadgITERATION power glove

Katherine and Liza on the scene!

Katherine and Liza on the scene!

Kyle Li (Alumnus and Faculty) presented Portalcade.
“PORTALCADE is a game controller that brings video game toy figures to live and in control! This experimental game controller allows the player to scan one of the three RFID enabled toys into the demo game and then use it as the joystick of the game. The goal of this experiment is to continue the presence of physical toys into digital play experience.”
PORTALCADE is super cute too!

PORTALCADE is super cute too!

PORTALCADE is super cute too!

PORTALCADE is great for kids!

Liza Stark (Alumnus and Faculty) presented “Computation Craft”.

Computational Craft explores how traditional crafting techniques can be interwoven with new materials and technologies to generate new behaviors and interactions.

MFA DT Alum and Faculty Liza Stark presents Computational Craft

MFA DT Alum and Faculty Liza Stark presents Computational Craft

Fei Liu (Student) presented “Browsercize”
“Browsercize promotes healthy computer work habits by prompting its user to take physical-exercise breaks. The computer’s internet browser locks the user out of its use until he/she touches his/her toes 10 times.” For more info, go here, and check out the video here
Studetn Fei Lui presents Browsercize!

Studetn Fei Lui presents Browsercize!

AMT Admin getting a workout with Browsercise!

AMT Admin getting a workout with Browsercise!

Aisen Caro Chacin (Alumna and Faculty: post-graduate fellow) presented “Scent Rhythm”.
Scent Rhythm is timekeeping device that maps relational olfactory sequences to the body’s circadian cycle. The sense of smell is a chemoreceptor, which means that these sensors can detect chemicals. The sense of time, chronoception, is not based on the function of a specific organ, but rather the result of the interaction of the cerebral cortex, cerebellum and basal ganglia. This device attempts to keep a chemical watch on the circadian rhythm, by administering fragrance+supplement concoctions associated with the daily activity of the moment to promote the production of certain neurotransmitters, such as chamomile+melatonin during sleeping hours, and espresso+caffeine to get you through the morning! Find out more here!
From aisencaro.com

From aisencaro.com

Paween Prachanronarong (Alumnus) presented “Blockuits.”
“Blockuits is a working prototype of large, foam building blocks, some with a variety of electronic outputs and some that are purely analog. Modular and sustainable, this toy is also multi-sensory, with components such as music, multi-colored and multi-shaped blocks, colored LEDs, various textures and vibration motors. A few of the blocks are embedded with a 9-volt battery, providing power to the blocks that contain electronic components. When children place an electronic component block on top or below the power block, the circuit is completed, and children will be able to see, hear or feel the result of their action. All blocks also use magnets, further supporting the system structure, and strengthening the circuit. Children are able to build, improve, manipulate their space, and play within the structures they create while learning the concept of cause and effect. This prototype develops both the left and right sides of the brain, both logical and creative. Instead of being 100% screen based, this toy is a tactile, three-dimensional experience, as well as an electronic one.” More info can be found here.

Adiel Fernandez (Student) presented “Physical to Digital Color Mixer”
“The Physical to Digital Color Mixer is an experiment in tangibility. Mixing color in the real world is a fun, tactile-rich experience. Mixing color digitally by changing RGB values, while efficient, lacks any of the tactile feedback of its real world analog. The Color Mixer is an attempt to blend the tactile feedback of mixing paint with the versatility of mixing digital color. A user begins by selecting a cup of water illuminated with red, green or blue light. The color can then be poured into a central mixing tube where a sensor will detect how much of the selected color has been poured in. The light shone into the mixing tube then changes in real time as the user pours, allowing any color to be created on demand.
Once a color has been mixed, the user can then choose to send this color to one of two places. By touching the paint brush to the metal symbol on the lamp, the color in the mixing tube is sent to the lamp, causing it to glow in the selected color. Touching the brush to the symbol on the computer and using the brush to “paint” on the tablet will send the color to the computer so it can be used in the drawing program. By selecting the “Live Paint” option, the user can paint while they are pouring color into the mixing tube, allowing multiple colors to be blended together in a single brush stroke. Pulling the reset lever drains the liquid from the central mixing tube and refills the RGB cups to their initial values to the user can mix a new color.”
Photo by Adiel Fernandez

Photo by Adiel Fernandez

Photo by Adiel Fernandez

Photo by Adiel Fernandez

Jia Xu (Student) presented “Unconcious Play”

Unconscious Play is about Chance Composition. This method of making sound art was proposed by John Cage since 1950s. Introducing chance into art making has a number of important consequences: it diminishes the control over the artistic product, and it mirrors the randomness of everyday life.

Unconscious Play

Unconscious Play

 Tharit Firm Tothong and Qiu Yi Wu (Alumni) presented “Limesonic”

“This is an on-going project that aims to extend gestural movement of both performer and audience in performative context by utilizing the a captured live data feed from wearable sensors and mobile phones to generate algorithmic motion graphics. The ultimate goal of the project is to create a participatory visual performance that encourage participant and performer to move their body. While VJ curated the data feed and translate it into visual graphic that corresponds with the narrative of the performance. Source code of the project can be view on github

All Rights Reserved © 2024. Parsons School of Design.