Ahn is a filmmaker, producer, instructor, and conceptual artist from a small town in Arizona. Currently, her works examine the rapidly shifting technological world, specifically within the mediums of film and digital. Ahn works to create new visual langages, sometimes mediating between old technologies and new technologies, to expand the profile of the "moving image". She is a graduate of the University of Notre Dame, avid reader, musician, and writer. Her favorite filmmaker (and love) is Godard. Greatest ambition in life? To become immortal... and then die.
Julynn is an interaction designer and creative strategist who is interested in how to create connections and drive actions between the digital and physical worlds. In her past lives, she has studied French while living in a nunnery, served cocktails in a cabaret bar, jumped out of an airplane and survived Bootcamp, not once, but twice.
Brian A. Bernhard has been telling stories for the last twenty years. After creating, producing & editing an EMMY nominated television about New York City artists called “ART or something like it!”, he decided that it was time to go back to school. He became an MFADT student at Parsons New School For Design in 2010 and began to focus on collaborative interactivity in narrative video. His most recent works have been exploring the art of collaborative storytelling within the YouTube community as a more engaging and participatory experience for the audience.
A game designer, musician, and an all around fairly decent ninja. Kurt has been working specifically on games for the past 4 years. Starting with a card game about the 2008 election of Barak Obama, Kurt has fallen in love with making games. Kurt has spent the last two years working towards his MFA in Design and Technology from Parsons. He has be learning openFrameworks, interning with Electric Funstuff and Lego, and was recently nominated to the IGF for Halcyon, a generative soundtrack puzzle iPad game that he worked on with Zach Gage. He is currently starting his own game company, Simple Machine, right here in NYC.
Andrea Bradshaw is a creative technologist with a diverse background in architecture, electrical engineering, and computer science. She is interested in human-centric design, texture and technology, and humanitarian design. She has interned at both the Mitsubishi Electric Research Lab and Potion Design, where she was involved in the development of software and physical prototypes for interactive interfaces. She loves to solder.
Brett Burton lives in Brooklyn NY. He creates music and art and enjoys breaking things as much as making things. Fun Fact: Favorite Colors: #26C638, #CD74E6.
Chris is a designer and technologist. He grew up near Chicago, went to Boston College, and now lives in New York City. Among other things he is known to mash stuff together. Stuff mashed together include data from various sources (Twitter, Google, FAA, MTA … ), and chips into sandwiches.
Marietony Rustia Canieso
Alex Castro is an Interactive Designer interested in designing engaging experiences for people across different mediums. During his two years at Parsons, Alex has been exploring ways in which the sport fan experience can be enhanced through the use of emerging technologies and platforms such as Social Media, Mobile, and Web-based applications. Outside of Parsons, Alex is taking an active role collaborating with his local community in New Jersey proposing design initiatives that respond to social, sports, and children education issues. www.alexcas.com
Born in Indiana, Tao-chia Karen Chin lived in Schenectady, NY for eight years before moving to Taiwan. Few years after graduating with a Bachelor of Architecture degree, she wanted to expand her horizons in arts. At Parsons The New School for Design, she is building her technical skills as well as exploiting her dark sense of humor through animation. While not sitting in front of a computer or sleeping, Karen likes to collect things, take photos, and play basketball.
Se Hee Choe
Se Hee Choe is a creative graphic/visual interaction designer. She received a BFA in Visual Communication from School of the Art Institute of Chicago and she is now studying at Parsons The New School for Design, as a candidate for MFA Design & Technology program.
Eric is a New York City based game designer. He is a current MFA Candidate at Parsons the New School for Design in a program called Design & Technology (specialization in Game Design). He has experience in working on small and large scale projects, on both digital and non-digital platforms. His most recent work has been on his thesis project game called Bardo, and part-time as a game and level designer at Muse Games. Eric is most interested in narrative mechanics in games and how to push the game medium to new heights by discovering new and better way to tell stories by taking advantage of medium's unique affordance: player agency. Unity3D is Eric's tool of choice for developing digital games. He has experience utilizing its streamlined IDE, asset integration pipeline, and also programming in C#. Eric is on team Vacant Star, the group of students working on the thesis project called Bardo.
Yu-Hsiang "Shaun" Chung
Shaun is a visual designer from New Taipei, Taiwan.
Senem is an interaction designer specializing in video, animation, photography and web design. She was born and raised in Istanbul, where Eastern and Western cultures coincide in harmony, allowing her to experience the coexistence of tradition and modernity. Her goal as a designer is to transform her takeaways from her unique cultural heritage into applications of human condition and technology, simultaneously advancing both via symbiotic interaction.
G. J. Climer
G.J.Climer is a multi-disciplinary craftsman. He works as a pattern drafter for theater, film, and fashion. In fashion he has spent the last five years doing pattern drafting for the Victoria's Secret Fashion Show and has worked with Karl Lagerfeld, John Bartlett, Peter Som, and Imitation of Christ. He teaches fashion design at Parsons School for Design. His own work explores how construction techniques and mechanical objects can be used to tell stories.
Isadora is an architect, who works as an interactive designer and wishes she was an artist. She’s proudly Brazilian and currently lives in New York, where she continuously tries to bring more joy to people’s routines. With a multidisciplinary background, her work varies from interior and product design to web and motion graphics, but it's always optimistic and full of colors.
Nour Diab Yunes
Nour Diab Yunes is a Visual Interaction Designer and Researcher currently completing a MFA in Design and Technology at Parsons The New School for Design, School of Art, Media and Technology. Prior to this, she received a MA in Design Futures from Goldsmiths, University of London (2009) and a BFA in Communication Design from Parsons The New School for Design (2007). Her research explores the concepts of ‘community’ and ‘communication’ through electronical layerings that reveal hidden patterns in users’ immediate environment, that are at once generated, affected, and controlled by users. Her work aims at providing users with a new way of perceiving and thinking of structures and patterns in the world, and reconsidering the way they interact with ‘the social.’
Chris is a hybrid designer living in New York. He mostly explores new tactics in usability, user experience, and making things pretty -- thus defining his category as hybrid, mostly because it sounds galactically cool. Previously, he was a web designer with shelved awards and fridgerated (he makes verbs too) certificates and wore bathing suits to work. He's grown up a little bit since. Maybe.
Lindsey is a visual artist living in New York City. Introduced to the genre of "Pop Art" at a young age, she became obsessed with creating things by hand while maintaining a vibrant and colorful aesthetic. She graduated from Florida State University with a degree in Painting, and has shown her work in various places spanning from the US to Thailand to Australia.
Karen Everett is a Design Strategist from Santa Clara, CA, living in New York City. She entered the world of Design & Technology as a Social Scientist and Paralegal. While working at an Intellectual Property Firm in the Silicon Valley, she recognized design and emergent technology as vehicles to solve complex problems, systemically. A graduate of the University of California, Santa Barbara, her experience as a Business Analyst and User Experience Specialist at Stanford University, greatly influenced her studies at Parsons, Milano School of Management and the New School for Social Research. She enjoys ethnographic field study and design research, with an interest in digital identities, embodied learning, and experience design. She loves listening to music, playing golf, cooking + traveling.
Proudly born and raised in New Hampshire, Rosalie is a motionographer/graphic designer with an event planning background. She brings high energy and motivation to the table, which pairs well with her current thesis research on bridging the gaps between technology and workout routines. She sings jazzy hiphop on the side, makes an excellent dodgeball captain and can prototype almost anything out of cardboard, including an Optimus Prime costume.
born and raised in Long Island, New York. He is an interactive designer. He graduated from Sacred Heart University with Bachelor of Science in Information Technology. He loves to find design ideas to solve today's issues. He enjoys his experience on physical computing, code programs, mobile user interface and motion graphics. He is passionate about technology, sports, and accessibility for deaf and hard of hearing.
Joel is an artist with expertise in painting, drawing and creative writing – and a passion for technology. His work is motivated by the potential cross sections of these. After authoring and illustrating several of his own stories, as well as collaborating as an illustrator and designer for other writers, Joel focused his time in the Parsons MFADT program exploring the impact of digital tablets, such as the iPad, on the fiction reading experience and designing possibilities for the future of multimedia reading and story production.
Halli Gomberg,is born and raised in NYC. She received her BS in TV/Radio/Film at Syracuse University. Since then she has worked in TV production and public relations- but always wanted to come back to her one true passion- helping teens with Hodgkin’s Disease. “You want to be treated like a rock star,” she says “not a statistic.” Currently she’s working with LIJ oncologists, The Leukemia & Lymphoma Society, and hopes to find funding to make LymphoInfo.org the best it can be!
Ricardo Grego is a creative technologist interested in the influence of technology in our social life. He sees technology as a medium and believes it should be used to enhance and facilitate our current behaviors, not replace them. Originally from Brazil, he has worked as a consumer marketing professional for several years before coming to New York. He likes to explore different platforms and technologies and have developed works in web, mobile, interactive installations and games.
Jeanna is a visual interaction designer interested in working in new media and exhibition design, art direction, front-end web development, and UX-UI design. Originally from Delafield Wisconsin, she graduated from the University of Miami in 2007, with a Bachelors of Fine Art and a Bachelor of Science in Motion Pictures and Psychology. Before coming to Parsons to pursue her MFA in Design + Technology, she worked at the Museum of Contemporary Art in North Miami as an In-House Graphic Designer, and Public Relations Assistant. My portfolio: Jeannahamilton.com Email contact: jeannahamilton(at)me.com
Shin Han is a creative interactive designer based in New York City. She studied Biomedical Engineering during her undergraduate years at Vanderbilt University and currently pursuing her MFA degree in Design and Technology at Parsons School of Design.
Jess Haskins is a game and narrative designer. She works at Muse Games, a New York-based Unity game developer. Her master's thesis project is Lethe, an experimental narrative Flash game inspired by research about the effects of Tetris on symptoms of post-traumatic stress disorder. Recently, she was a gameplay and level designer for Creavures, a casual Unity platformer by Muse Games released in February 2011, and has been the lead designer on numerous personal and academic game projects, including The Last Book, an action/strategy game for iPhone created for the 2010 Global Game Jam, and Wisps, a casual bug-hunting game for iPhone. In 2010 she co-created, co-wrote, and co-directed Interesting Choice, a live-action interactive narrative webseries that allowed audiences to vote on plotlines and narrative elements. As an undergraduate, she studied languages and literature, including French, Old French, Latin, and Middle English. She spent a semester at the Sorbonne, Paris IV, and holds a BA in French from Bard College in New York.
Basak is an interaction designer based in New York. She grew up in Turkey and studied Industrial Design and Integrated Product Design in Turkey and Germany, then pursued her masters in Design and Technology. As a designer, she is interested in new meaningful modes of interaction and experiences. She is experimenting, exploring and playing with code, electronics and just data to create engaging applications, interfaces and visualizations. And she is a big backpacker, jaywalker and a wannabe coder.
Sena Hong is creative visual designer focus on interactive project and animation and has worked for companies large and small across the globe. She is interested in human-centric design and technology. Currently Sena is attending Parsons The New School for Design.
Serin is an animator, designer and instructor currently living in New York City. Her animations mainly focus on children education. She is originally from Turkey and she received her bachelor degree in Visual Communication and Design in 2003. After school, she worked as a designer, art director and animator in various companies for 5 years. She studied drawing for animation at the Animation Workshop in Denmark in 2005. She was a freelance animator and part-time instructor, teaching character design and digital image processing, at Bilkent University before she came to New York.
Alexandra Kristine Joe
Alexandra is a native New York filmmaker and interactive artist engaged in creating immersive narratives. Graduating in 2007 from St. John's University, Alexandra fell into (and in love with) video editing after being convinced that she was destined to be a Producer. The desire to be challenged and to tell her own stories led her to pursue an MFA in Design and Technology. When not in school, Alexandra enjoys RPGs, fantasy novels, food and cuddling her dog, Skeeter.
Liz Kauff is a New York City based artist and designer. She is also a lover, facilitator and advocate for all that is crafted, crafty, homemade and handmade. This passion lends itself to a handmade aesthetic that is manifested in Liz’s motion graphic, illustration and visual design work.
Jeanne Kelly is an award winning New York based conceptual artist, designer and all around creative. Research as design, scholarship as artistic medium, institutional insertion, collective narratives, public interventions and scripted spaces are the focus of her current work. Jeanne is a fine artist, forensic artist, graphic designer, image editor, and project manager. In the creation of her own work and in collaboration with others, she has utilized methods from welding, painting and wood carving to flash animation, video projection and 3d modeling. Focusing over 20 years experience in the arts, she aims to enhance the current ideas of curation through the augmentation of the museum experience through fine art, interaction and narrative.
Tae Ryong Kim
Tae Ryong Kim is a visual artist / graphic designer with interior design background. He has earned BFA in Interior Design from Youngsan University, South Korea, and BFA in Communication Design from Parsons School of Design, and currently a MFA candidate of Design and Technology program at Parsons. His thesis work from MFA shows passion in developing the methodology of finding emotional inspiration from urban space using technology. He is talented, fast producing graphic designer.
Katie is obsessed with the idea of creating magical experiences. She sees technology as the most powerful tool for doing that because it is constantly evolving and changing, never static. Its dynamic nature fascinates her and her work aims to share her fascination with others. Part designer, part technologist, she blends complex technologies with simplistic design.
Joon Young Koh
Joon Young Koh is a film maker, graphic and interaction designer. He received a BFA in Graphic Design from School of Visual Art and he completed a MFA in Design and Technology at Parsons The New School for Design, School of Art, Media and Technology. He has techniques in multimedia, various point of views from the liberal art, the life experiences from the heartache and desperation, and there is always the passion in art & design.
Ann Marie Kuo
Ann Marie received her double bachelor degrees from Michigan State University for Advertising Business and Media Art. She is currently a MFA Design & Technology candidate study at Parsons The New School for Design. Her interests include, interactive design, mobile application and graphic design.
Her work won’t begin until she stops thinking about it. Her work won’t be finished until she starts to forget about it. She loves tools more than materials. She regards users more than Medias. She always keeps things imbalance in order to catch harmony. Sometimes she closes her eyes for a pure world for her other senses. Everything is not just black and white but black and white can be everything. Nothing can be compared with imperfect except possibility. Extreme brings maximum of expression on one side and maximum of flexibility on the other. Truth lies to her sense and makes her life interesting. Two things fills her mind with renewed and increasing happiness, the longer she reflects upon them: The endless new things she finds from her days and the smiles showed on people’s face when they see her work.
Joe Laquinte is cartoonist, programmer, and game designer living in New York City. He has completed his MFA in Design and Technology at Parsons The New School for Design. Joseph looks forward to a long career of making enjoyable experiences for gamers and non-gamers alike.
Joungyoun Lee is a creative game graphic artist and illustrator in both 2D and 3D. Strong drawing skills and color sense support her work stronger. She is interested in game, animation and motion-graphic. She used to work in a game company in South Korea and interned in Tom Cody Design in NYC.
Bobby Lin is obsessed with Ping Pong and Design. Born Chien-Pai Lin, Bobby made his way from his birthplace in Taiwan all the way to Queens, New York, to spend his formative years playing ping pong since the age of 10 and creating art and design since even before that. He attended UC Berkeley from 2000-2003 for his Bachelor of Arts degree. His undergraduate coursework consisted of interdisciplinary studies centered around Image & Representation. Upon graduation, Bobby decided to strike out for the Far East and reconnect with his roots in Taiwan. In his three years in the capital city of Taipei, he worked as a translator by day and photographer by night. Upon his return to New York City, Bobby joined Asian CineVision to help with marketing the 32nd Asian American International Film Festival while freelancing in graphic design. These days, he likes to tell stories with static and moving images.
Young Eun Min
Margaret is a game designer based in Brooklyn.
Ramsey's interests lie in bringing design thinking into the more engineer-oriented disciplines of software and hardware design. He has been writing code on and off since the age of two, but really got into it after he turned eight. Code is his medium of self expression and the lens through which he sees the world. He develops games, applications, programming languages and anything else he feels he can label "awesome". His work has been featured on NPR and in the Babycastles gallery. He holds a degree in Computer Science from the American University of Beirut.
Kelly's practical areas of interest include design as research, better communication through prototyping, computer programming, and the tempered consideration of how digital technologies are being further integrated into our lives. Originally from Louisville, KY, he has worked as an interactive designer, interactive developer, and graphic designer in both Los Angeles and Chicago. He holds an undergraduate degree from New College of Florida.
Tricia Okin is a creative strategist and designer for web and mobile who loves to find and design online communities to help them grow. With a background in photography, mobile advertising and user experience, Tricia focuses her efforts on designing for socially responsible companies, food and tech startups. Her ideal project would be to work with a team to create and design a digital campaign building user stories around the good food movement reaching *all* people. When Tricia’s not designing or reading design blogs, you can find her making artisan sausage from scratch, traveling or figuring out how to take over the world. This September she’ll attempt to do all three during a 2.5 month long stint in Brussels, BE. If you’re in the area, she’d love to have a drink and design something wonderful.
Umut Ozover was born in Turkey and studied computer programming as an undergraduate. After studying abroad in Ireland in his early 20s, he decided to settle in NYC to study experimental video, film, motion graphics and installation design. An avid pianist since age 8, Umut is obsessed with music. He believes he sees things differently and loves showing what he sees to other people. He is mostly inspired by his own experiences, observations of actions and people around him, songs and quotes. Upon graduation from Parsons he plans to stay in New York and pursue work in motion graphics, film and multi-media performances.
Teddy Taeheon Park
Teddy Taeheon Park is an interactive designer. He received BFA from Korea is in Oriental painting. In his current graduate course, he is taking the technology classes. As time goes by, his creative ability from his fine art background has merged to his new technological skills. For thesis, he is making an informative mobile application for Iphone. The content deals with informing and rebranding Roosevelt Island’s tourism. One of his strongest traits is that he can combine design factors and technology skills jointly. He is very interested in making an entertaining and humorous animation and game. He thinks that without innovative design, even well-coded programs cannot appeal to users. His study has even continued out side of the school. Last summer, his mobile project was selected as an MVP for the Service and Leisure department in Hanwha conglomerate in Korea. Based on his study and working experience he has a strong confidence that he can do well in mobile application developing field. Beginning in July Teddy Park is going to working as a full-time Next Generation Mobile Web Developer at KT, Korea.
Dong Yoon Park
Dong Yoon Park is a Designer and Creative Technologist. He became interested in computer graphics with painting software Dr.Halo and Deluxe Paint, during the era of XT computers. His curiosity about computer graphics inspired him to study electrical engineering at Korea University, from semiconductor to operating system and he started working in the web design and development fields in 1999 with dot-com startups and internet boom. After the military service and receiving bachelor of engineering degree from Korea University, he had worked at Samsung Electronics as a software research engineer, in the Telecommunication R&D Center, focusing on the user interface for GSM/WCDMA and experimental mobile phones. Collaboration with the design team and previous experience in web design fueled his desire to become a designer. From 2007 to 2009, he went back to design school and studied visual communication design at SADI(Samsung Art & Design Institute) and now studying and teaching at Parsons The New School for Design, in the MFA Design & Technology program. With this multidisciplinary background, he is interested in the synergy between design and technology. His research topics include UI/GUI design in evolving new mobile platforms, typography, data visualization and 3D graphics. He is currently working on diverse UI design projects and mobile Apps for iPad, iPhone and Android. Recently, his book ‘도전! 아이폰4 프로프래밍(iCan iPhone4 Programming)’ has been published and has became the best seller in Korea which he wrote and did all the editorial design. Beginning in July he will be working as a full-time UX Designer at Microsoft.
Shula is a Brooklyn-based kids designer with a background in psychology and education. She received a Bachelors degree from New York University in 2006. She loves designing educational media for kids and teens, from print work, to animations to games to websites. Shula is passionate about exploring innovative educational techniques that align themselves with the digital worlds in which kids are immersed today. Beginning in June she will be working as a full-time game designer at The Institute of Play.
Ryan is an interaction designer and musician currently attending Parsons The New School for Design. He spent his time as a MFA Design + Technology student asking questions about data, sound, rhythm, and how computation can be applied in research and the creative process.
Makenzie is a freelance designer & project manager. She recently graduated from Pepperdine University with a BA in Television Production and Multimedia Design. She is interested in both interactive design and motion graphics. She is certified trained in Final Cut Pro, Adobe After Effects, and Adobe Illustrator and also has her Interior Design certificate.
An avid fan of T.V and movies all her life, Kat believes narrative media can be used as an agent to improve and enrich our lives. Her work addresses the connections between the real and imaginary, the physical and the virtual, and our place in between. Kat is fascinated by the social ties that emerge from storytelling elements, and she hopes to make this a lifelong creative focus. After graduation, Kat will join a creative lab in Los Angeles focused on producing new, experimental forms of interactive, narrative, and gaming experiences.
Phillip Nievera Retuta is a designer from Chicago, now based in New York, specializing in web, print, illustration, motion graphics, copywriting, and photography. His previous jobs included a design and photo assistant for the Parsons Dean's Office, a photography intern for The Onion, and various projects for Nickelodeon, Discovery Channel, Eugene Lang, and MensHealth.com. Currently, and thus most predictably, he works as a freelance designer and artist. He graduated in 2007 from the University of Illinois at Urbana-Champaign with a BA in English Literature and drew comics for the student newspaper. He runs a moderately successful music blog under one of his comic characters, Indie Rawk Jeffro, that satirizes indie music and hipster culture. As such, Phillip currently lives in Williamsburg, Brooklyn, with his dog Nico and a plethora of plastic-framed eyeglasses. He likes iced black coffees, soup dumplings, Micron pens, and ghosts.
I design concepts for a variety of subject matter including posters, identity packages, and interactive media. I am passionate about creating designs that are simple, yet dynamic. Versatile Driving Interface (VDI) is a Parsons MFA DT Thesis project created out of my own curiosity to explore physical interactions through mobile and automotive technology. I feel marrying the two can bring about some exciting projects that can improve both safety and over all driving experience.
Caroline Romedenne is a creative strategist and a visual interaction designer. Born in Belgium, she has a passion for forging connections with people, which was nurtured by many years of travel, and took form in her 18+ years of photography, web & visual design work. She thoroughly enjoys finding the best solution to design challenges by creatively following through with research, teamwork, and brainstorming. Her desire for increased fluency in the semantics of design led her to the Parsons MFA-DT program where she expended her knowledge of design disciplines not only to inform her thesis, but the time spent in the New School for Design has more deeply provisioned her to creatively conquer more wide-ranging projects.
Matt Ruby is an artist and designer living in New York City. He studied graphic design and art history at Plymouth State University. From 2005 to 2007 he worked as a senior fabricator on the restoration of the Carnegie Museum of Natural History's hall of dinosaurs. Matt Ruby is an MFA Candidate in Design and technology at Parsons the New School for Design. His current work attempts to bring together his experience with construction and materials with digital technologies.
Manuel Rueda Iragorri
Industrial and interactive designer born in Bogotá, Colombia in 1984. He has worked in industrial, product and software design and has been experimenting with interaction design since 2005. Although he might drift into art from time to time, his main goal is to create compelling experiences for people who are willing to accept technological advances into their lives and point towards making them easier (or at least more fun) through the introduction and proper use of tools like programming and physical computing, but always focusing on the user and the positive reactions that he's intending to receive.
Rita Saad is a visual artist consistently experimenting with different mediums. She is currently a candidate for the MFA in Design and Technology program at the school of Art, Media and Technology at Parsons. She lives between NYC and Beirut.
Christy is an artist and art educator from Syracuse, NY. With a multidisciplinary background, her work ranges from print design, motion graphics, and web design to illustration and fine arts. She practices from a human centric perspective combining fine art, tactile skill with the digital technology. Her passion for colorful, playful, and intriguing art that brings a smile to a person’s face and the desire to help and affect others in a positive way is prevalent in the work she creates.
Adam Scher's work falls in the intersection of art, media, design and performance. He studied contemporary ballet at New York University’s Tisch School of the Arts, and holds an MFA in Design and Technology from Parsons The New School for Design. Scher's work has been presented at AUNTS, Galapagos Arts Space, Dixon Place,92nd St. Y, the danceNOW festival, Triskaleon Arts, the Irondale Center, Joyce Soho, and Provincetown Dance Festival. Adam has been honored with residencies at Pamona College, The Yard, Barysnikov Arts Center and the Lower Manhattan Cultural Council.
Richert Schnorr is a filmmaker, designer, and performer. His personal work explores changing notions of identity in the age of the internet. Graphic/Web clients include Amanda Lepore, Cazwell, Ultra Naté, Colton Ford, and Miguel Gutierrez. He has performed with Ryan McNamara, The Daisy Spurs, Milka Djordjevich, Jennifer Monson and others. He is also an infographics designer for Tommy McCall and infographics.com
Neha Shah was born and brought up in India. She loves to conceive, design, and collaborate. During her undergraduate she studied advertising from College of Art, New Delhi. Thereafter she worked for four years in the field of communication design. Over those four years she saw how brands evolved through strategy, design, and technology. This is why she came to Parsons, to better understand the role and fusion of design+technology. Forward in her career she wants to continue pursuing her love for strategy and hopes to dig her teeth into user-centered design and drive planning, development, and execution of brand initiatives.
An emerging artist whose home and strongest memories originate from Malaysia. Her work questions social relations within mediated constructs that often takes form in moving image and sound design.
Laura Simpson is a video and installation artist living in New York City. She has exhibited in the United States and Canada, including Los Angeles, Tampa and Montreal. Her work focuses on designing installations, videos and sculptures that negotiate the materiality of analog and digital forms of technology and media. She is currently a MFA candidate in Design and Technology at Parsons, The New School of Design.
Alex is a Brooklyn, New York based designer & videographer. After graduating from the Savannah College of Art & Design in 2008 with a degree in Animation, he continued his education at Parsons, The New School for Design as an MFA candidate with a focus on Design & Technology. His thesis, "BLiNK", is an installation that playfully explores the increasingly complex relationship between our perceptions of digital and physical space.
Garrett Tillman has a toe dipped in many different pools, which makes sense if you consider that his favorite animal is an octopus (specifically, an octopus that can correctly predict the outcome of sporting events [R.I.P. Paul]). Though he is currently working on making the world and himself healthier through the use of low-cost, widely available technologies, his interests are diverse and include graphic design, architecture, interior design, dance, travel and DIY. His projects have been featured on sites such as apartmenttherapy.com and lifehacker.com. He thinks that the soundtrack to Tron was better than the plot, but who doesn't? He wishes his building would allow him to have pets, but who doesn't? He thinks that the world would be a better place if everyone had to go to design school, but who doesn't?
My name is Ya-Han Tsui. I am an interactive designer specialized in user interface (UI) and content management system (CMS). I am going to continue explore different computer and human interaction to improve human communication and ways of working and living. I moved from Taiwan to the USA at the age of 13. Now, I live in New York City with my husband. My background is in theatre management. However, since I study some computer science when I was in University of Illinois Urbana-Champaign, I have been working as a web programmer and designer. Now I am an MFA in Design and Technology at Parsons. My expecting graduation time is in May, 2011. My portfolio website http://www.yahantsui.com
Burcum Turkmen is a NY based creative technologist.She studied software Engineering as an undergraduate in Ireland. She is currently studying in Parsons The New School for Design as a candidate for MFA Design and Technology.She is from Turkey. She is fascinated with using physical computing and coding in an artistic way. She is interested in robotics, ubiquitous computing,interactive design and wearable technology.
Motion designer from Colorado, living in New York City. While studying at Parsons she has developed conceptual and abstract art with audio, video and motion graphics. She is fascinated with designing immersive experiences which facilitate contemplation.
Hello World, My name is Daniel, and I'm an audio guy. I was born in Los Angeles, and went to college at the University of Colorado at Boulder. I now reside at Parsons in MFA Design Technology program. I started out my media career as a DJ and i am continuing to push my interest in sound, space, and technology. My goal is to connect with my audience emotionally and create sound experiences that move people. My MFA education has led me to study motion graphics, physical computing, and sound design.
Astra is a visual artist who has recently delved into the world of game design as an MFA Design and Technology candidate. He has studied 2-D animation and illustration at Nanyang Polytechnic, Singapore, completed an intensive one-year photography course at Fotosoft Institute of Photography in Taipei, Taiwan, and graduated from the Rhode Island School of Design with a BFA in Photography in 2008. Astra is the art director and lead artist in Team Seeing Things, the team that produces Lethe—a collaborative game and thesis project with Jess Haskins. He is fascinated by games that have simple mechanics and eager to push games as something that is more acceptable as art. He is also a Japanophile, collector of art books, food lover, and not a morning person.
Xuan (xian on the school registration) is a graphic and interactive designer based in New York City. She was born and raised in a small town in China, spend her past 11 years living in three different countries. She found her love for art and design when she arrived in New York. She worked as a print designer and storyboard artist for an ad agency. Currently, she is a grad student in the MFA Design & Technology program at Parsons. Her interest right now is interactive design, web interface and motion graphic. She is exploring the possibility of connecting the past to the present via html and php, playing with things she has not yet learned.