For the first time, Parsons/The New School won an award at the Game Developers Conference — the largest awards ceremony in the game industry, akin to the Oscars. Thousands of developers from around the world were in attendance.
Henry Lam (MFADT ’16), Andrew Genualdi (MFADT ’17) and Jaeseong Yi (BFA Product Design ‘16) took home an award for their game Fear Sphere, an immersive game inside an inflatable using a custom controller—a projector that is cleverly disguised as a flashlight. In their words, “Fear Sphere is an experimental game aimed at bridging the gap between the real world and the digital world—without the use of VR.”
The project began in faculty Colleen Macklin’s Game Design 1 course over a year ago, and was cultivated and finished in the ever-awesome collaboration studio with Babycastles, “New Arcade” taught by Bryan Ma.
The category they won is called “alt.ctrl”, where innovation in game hardware is the focus. There were over 30 finalists, and of them, Parsons had 4 student teams representing.